The night the rafters came down
Pastor Eli Vance has been the priest at the Rosewood Christian Church for thirty-one years. He has heard the small claws on hardwood under his pulpit since the spring he turned forty. He kept two notebooks — one full of names, the other gnawed through the spine. He tried to seal the door beneath the altar with prayer. He failed. Prayer is what the warp eats fastest. The rats opened rings of pinprick teeth-marks up his forearm like a bracelet someone bit on.
The players find him pinned, breathing, his right hand curled around a wet wad of grey fur he will not let go of. The wall behind him makes a sound like teeth on bone — scrabble, scrabble, click — and goes silent the moment the players step closer. He gives them two things: clear the church, and a name — Sister Mae Calloway. Don’t startle her. She keeps a dish by the cellar door that you shouldn’t kick over.
Eli dies partway through. The wad of fur is gone from his hand. A few pale hairs are still caught in the crease of his palm. Mae comes out the moment he stops breathing. She has been waiting. Her cardigan sleeves cover the same scratch-rings he wore.
Across the next six quests she teaches the players to live with the rats: twelve-knot sheet-rope wards (not eleven, not thirteen, because the rats count, and they will gnaw through anything they can count past); silver from the choir-loft locker, carried in pockets against the skin; the cellar-door dish refreshed nightly; and the sundown watch, where you do not look up.
The next morning Mae asks for three hot meals, four bandages, eight planks — made, not scavenged. Show me what you made. Don’t show me what you found. When the players bring it back she does not eat. She names them. The third kill, walking out the church gate, feels different. They cannot say how. They feel it anyway.